= Orthogonality = '''Orthogonality''' is a generalization of perpendicularity. <> ---- == Description == The notation for orthogonality is ''⊥'', as in ''a⃗ ⊥ b⃗''. In ''R^3^'' space, a vector is orthogonal to a plane. ---- == Dot Product == If two vectors are perpendicular, they must satisfy the Pythagorean theorem. It follows that the [[Calculus/VectorOperations#Dot_Product|dot product]] must be 0. ''a^T^a + b^T^b = (a+b)^T^(a+b)'' ''a^T^a + b^T^b = a^T^a + b^T^b + a^T^b + b^T^a'' ''0 = a^T^b + b^T^a'' ''0 = 2(a^T^b)'' ''0 = a^T^b'' ---- == Normal Vectors == A frequent operation in vector calculus is identifying a normal vector. These are usually notated as ''N'', or ''n'' if a unit normal vector. To identify a vector normal to a plane formed by two vectors, use the [[Calculus/VectorOperations#Cross_Product|cross product]] on those vectors. To identify a vector normal to a plane formed by three points (''A'', ''B'', and ''C''), calculate the tangent vectors as ''B-A'' and ''C-A''. Then use the above strategy. For a given plane (''ax + by + cz = d''), the trivial normal vector is ''[a b c]''. In all cases, it should be understood that there are infinitely many normal vectors. For any given vector is normal to a given plane, it must be a similar to the trivial normal vector. That is, the given vector must be a scaled version of the trivial normal vector. ---- == Normal Planes == To identify a plane normal to a given vector a⃗, use the dot product to design a system of equations. If the origin should be included in the solution, then the plane must be composed of a vector b⃗ from the origin to a point at ''(x, y, z)''. b⃗ is then characterized by ''[(x-0) (y-0) (z-0)]'' or ''[x y z]''. The dot product of this and a⃗ must be 0. If the given vector a⃗ is ''[1 5 10]'' then: ''a⃗ · b⃗ = 0'' ''[1 5 10] · [x y z] = 0'' ''x + 5y + 10z = 0'' The plane is characterized by this equation. If a given point P should be included in the solution, as opposed to the origin, simply update with ''[(x-p,,1,,) (y-p,,2,,) (z-p,,3,,)]''. If the given point P is ''(2, 1, -1)'' then: ''a⃗ · b⃗' = 0'' ''[1 5 10] · [(x-2) (y-1) (z+1)] = 0'' ''(x-2) + 5(y-1) + 10(z+1) = 0'' ''x + 5y + 10z = -3'' This system reveals a parallel plane with a constant offset of -3. ---- CategoryRicottone