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In 3 dimensions, the most common system is '''rectangular''' coordinates (i.e., ''(x,y,z)''). Others include '''cylindrical''' coordinates (i.e., ''(r,θ,z)'') and '''spherical''' coordinates (i.e., ''(ρ,θ,φ)'' where ''ρ'' is the radial distance, ''θ'' is the '''polar angle''', and ''φ'' is the '''azimuthal angle'''). Polar angles are measured in comparison to the polar axis, and range from 0 to ''π'' (radians). Azimuthal angles are measured as rotation around the polar axis. In 3 dimensions, the most common system is '''rectangular''' coordinates (i.e., ''(x,y,z)''). Others include '''cylindrical''' coordinates (i.e., ''(r,θ,z)'') and '''spherical''' coordinates (i.e., ''(ρ,θ,φ)'' where ''ρ'' is the radial distance, ''θ'' is the '''azimuthal angle''', and ''φ'' is the '''polar angle'''). Azimuthal angles are measured as rotation around the polar axis. Polar angles are measured in comparison to the polar axis, and range from 0 to ''π'' (radians). Note that in some contexts, the roles of ''θ'' and ''φ'' are reversed.
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Note that in some texts, ''θ'' and ''φ'' are reversed. Here ''φ'' is the polar angle and ''θ'' is the azimuthal angle.
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Note that in some texts, ''θ'' and ''φ'' are reversed. Here ''φ'' is the polar angle and ''θ'' is the azimuthal angle.
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Coordinate System

A coordinate system is a mapping of parameters to locations.


Description

A coordinate system maps a set of coordinate parameters to a unique location.

In 2 dimensions, the most common system is Cartesian coordinates (i.e., (x,y)). Beyond this, there is also polar coordinates (i.e., (r,θ) where r is a radius and θ is an angle).

In 3 dimensions, the most common system is rectangular coordinates (i.e., (x,y,z)). Others include cylindrical coordinates (i.e., (r,θ,z)) and spherical coordinates (i.e., (ρ,θ,φ) where ρ is the radial distance, θ is the azimuthal angle, and φ is the polar angle). Azimuthal angles are measured as rotation around the polar axis. Polar angles are measured in comparison to the polar axis, and range from 0 to π (radians). Note that in some contexts, the roles of θ and φ are reversed.


Changing System

Polar to Cartesian

  • x = r cos(θ)

  • y = r sin(θ)

  • The Jacobian is given by J = r, as in dA = dxdy = rdrdθ

Cartesian to Polar

  • tan(θ) = y/x or θ = tan-1(y/x)

  • r2 = x2 + y2 or r = √(x2 + y2)

  • J = 1/r, as in dA = drdθ = (1/r)dxdy


Cylindrical to Rectangular

  • x = r cos(θ)

  • y = r sin(θ)

  • z = z

  • J = r, as in dV = dxdydz = rdrdθdz

Rectangular to Cylindrical

  • tan(θ) = y/x or θ = tan-1(y/x)

  • r2 = x2 + y2 or r = √(x2 + y2)

  • z = z

  • J = 1/r, as in dV = drdθdz = (1/r)dxdydz


Spherical to Rectangular

Note that in some texts, θ and φ are reversed. Here φ is the polar angle and θ is the azimuthal angle.

  • x = ρ sin(φ) cos(θ)

  • y = ρ sin(φ) sin(θ)

  • z = ρ cos(φ)

  • J = ρ2 sin(φ), as in dV = dxdydz = ρ2 sin(φ) dρdθdφ

Rectangular to Spherical

  • ρ2 = x2 + y2 + z2 or ρ = √(x2 + y2 + z2)

  • tan(θ) = y/x or θ = tan-1(y/x)

  • cos(φ) = z/ρ = z/√(x2 + y2 + z2) or φ = cos-1(z/√(x2 + y2 + z2))


Cylindrical to Spherical

Note that in some texts, θ and φ are reversed. Here φ is the polar angle and θ is the azimuthal angle.

  • ρ2 = r2 + z2 or ρ = √(r2 + z2)

  • θ = θ

  • cos(φ) = z/ρ = z/√(r2 + z2) or φ = cos-1(z/√(r2 + z2))

Spherical to Cylindrical

  • r = ρ sin(φ)

  • θ = θ

  • z = ρ cos(φ)


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Calculus/CoordinateSystem (last edited 2025-12-10 05:36:12 by DominicRicottone)